![]() ![]() Plus the levels have become more logical and easier to remember. The player at times come across all sorts of interesting places like cemeteries, chapels, churches. In the end, visually, the surrounding space began to look more interesting – the developers have added colors and brightness, adding new locations, various small parts (all pews, stained glass Windows, lamps). If in the first part the levels were somewhat bland, and boring in terms of design, the second the situation has changed for the better. On the one hand, the developers did a better job of level design. So, in my humble opinion, the second part was a bit more ambiguous. I remember when I wrote the review for the first part of the game, it mentioned that it is controversial. Of course, our valiant knight rushes to rescue people and destroy the witch. Commanding the remnants of the hordes of monsters, which served as her sister's and private soldiers of the clans of Argetnina, she prepares to perform the great sacrifice, as victims of people have Grandval and his lover! On the showdown "pulled" sister Illorin, evil and very powerful witch Kira-Argot (Cirae-Argoth). And then there is the dragon Ikette (Ikethsti), which (Yes, the dragon girls) tells Grondahl "good news". Wake up in a strange place, he discovers Grandeval that all people, including his beloved Elizabeth (Elizabeth), had disappeared. Witchaven II: Blood Vengeance screenshots Everyone celebrating the valiant knight was Grandeval (Grondoval) over the wicked witch Illorin (Illwhyrin), and then the main character magically cut down. The game continues the story of the first part. Witchaven II: Blood Vengeance description ![]()
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